University of Victoria

Active and Passive Learning: Game-Based Learning

Examples you have been a part of in your classes of Game Based Learning/Gamification

Game-based learning and gamification are both very beneficial aspects when integrated into the learning environment. Game-based learning happens when games are incorporated into the learning experience. Gamification happens when some game like aspects are  added to traditional learning methods. An example of game-based learning is conducting a mock trial for a law class, which I participated in in high school. It included setting up roles to fill the real court roles, and in the end the jury voted and a decision on who was guilty was declared. It made the experience of learning court procedures fun in a creative way. Some examples of gamification include point systems, jeopardy, and Kahoot quizzes with a leaderboard. I’ve participated in Kahoot quizzes many times and it always engages and motivated students as you are competing for who can answer the question accurately and the fastest in your class. I think adding competitive components into the classroom is a clever way to engage students to want to participate and do well in order to beat their classmates. Jeopardy is also another common gamification method, usually done in teams using a point system to generate a competitive environment. The clip I included from YouTube is an episode of the show Jeopardy to convey the structure of the game and how it is played.

References:

Jeopardy! (2021, October 28). Final Jeopardy! 10/28/21 “World Cities” | JEOPARDY! YouTube. Retrieved November 1, 2021, from https://www.youtube.com/watch?v=9LkOyy41bWo. 

Vyas, A. (2019, January 7). Active learning with Kahoot! Instruction @ UH. Retrieved November 1, 2021, from https://www.instruction.uh.edu/2018/12/18/active-learning-with-kahoot/. 

4 Comments

  1. rianneyuen

    Hey Julia,

    Good example of Kahoot and Jeopardy! When I was in highschool, these two games were my favourite classes. Games allow the students to want to engage in active learning. It makes it fun, social, and beneficial to ones learning. Moreover, the teacher can see through the game who understands the material and who does not. Thanks for sharing!

  2. tobylee

    I liked that you talked about Kahoot because I remember my teachers using it in high school and it was always a lot of fun for everyone to play. I think that games can add a lot to a class, and when everyone is getting really excited about it, and they’re learning from it, it’s definitely something to incorporate into the classroom.
    Thanks!

  3. emilyglass

    Hey Julia,
    I loved your examples! Your jeopardy example is very creative and I liked how you embedded a video to further describe. I agree that game-based learning and gamification are beneficial aspects in the learning environment.
    Thanks for sharing!

  4. mikaylaolesen

    Hi Julia! thanks for sharing, that was a very informative post! I remember playing jeopardy in high school for review sessions in my chemistry class. I always looked forward to those classes because it gave me a good indication on how prepared I was for the test and what areas needed more focus. As someone who wants to go into teaching I will definitely be using game-based and gamification for my teaching as I think it engages the learners and makes for a fun class for everyone!

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